Miner Apes are working-class apes that mine their land for gold. Bad Apes routinely steal their GOLD and kidnap their kind. The Miner Apes made a deal with the Bad Apes to pay a portion of their GOLD harvest as a bounty to keep the peace. This worked, but there are still some Bad Apes that continue to kidnap their kind. Bad Apes can’t be trusted because when Miner Apes leave their mines, they will try to plunder the GOLD.
Miner Apes Gameplay:
Bad apes live in caves and are a nuisance because they steal GOLD and kidnap apes. The bounty from the Miner Apes is distributed amongst the four types of Bad Apes each with different power ratings: Sigma (8), Alpha (7), Zeta (6), and Beta(5). The higher their power level, the easier it is for them to kidnap.
Bad Apes Gameplay:
All three classes of apes can eventually be minted but not all are available immediately. The first generation of apes (Gen X) can be minted with BNB. The second-generation (Gen Y) can be minted with GOLD. Only after 10,000 Gen X apes are minted, can there be Gen Y apes. Both Miner Apes and Bad Apes make up the pool in each generation. Each ape generation has specific attributes (see Table 1).
|Ape ID||Population Range||Minting Cost per Ape||Attributes|
|Gen X||1 – 10,000||0.69420 BNB||
|Gen Y||10,001 – 20,000||20,000 GOLD||
|20,001 – 40,000||40,000 GOLD|
|40,001 – 50,000||80,000 GOLD|
Only a limited amount of GOLD can ever be mined (see Table 2). Once a certain amount of GOLD is mined, the balance will be distributed to the Ape Gods (ie. developers).
|Total Mineable GOLD: 5,000,000,000|
Apes Game’s economy will grow over time. Currently, we are in the beginning phases but we will be adding new gaming capabilities to enable maximum earnings and gameplay. See Table 3.
|V1||The Land Of The Apes||Launched||
|V2||Temple Of Apes||In rogress||
|V3||Land Ownership||In rogress||